Creative Industries in Turkey (PDF)
This book proposes to define different aspects of the creative industry in Turkey , which have created surplus value with the contribution of innovative initiatives and technological developments in recent years. It concentrates on video games, cinema,...
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This book proposes to define different aspects of the creative industry in Turkey , which have created surplus value with the contribution of innovative initiatives and technological developments in recent years. It concentrates on video games, cinema, animation, and creative activities that have gained economic and cultural importance in recent years. Also, it focuses on the unique cases of the core creative industries, such as new media. In more detail, it provides a critical and alternative approach to the production, distribution, and use of creative industry content beyond the overview of these industries.
- 2020, 1. Auflage, 320 Seiten, Englisch
- Herausgegeben: Tolga Hepdincler, Hasan Kemal Süher
- Verlag: Peter Lang GmbH, Internationaler Verlag der Wissenschaften
- ISBN-10: 3631823894
- ISBN-13: 9783631823897
- Erscheinungsdatum: 30.03.2020
Abhängig von Bildschirmgrösse und eingestellter Schriftgrösse kann die Seitenzahl auf Ihrem Lesegerät variieren.
- Dateiformat: PDF
- Grösse: 4.75 MB
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