Digital Culture & Society (DCS) / Digital Culture & Society Bd.6 (PDF)
Vol. 4, Issue 1/2018 - Rethinking AI: Neural Networks, Biometrics and the New Artificial Intelligence
(Sprache: Englisch)
Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory,...
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Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments.
This issue shows: The meaning of AI has undergone drastic changes during the last 60 years of AI discourse(s). What we talk about when saying AI is not what it meant in 1958, when John McCarthy, Marvin Minsky and their colleagues started using the term. Biological information processing is now firmly embedded in commercial applications like the intelligent personal Google Assistant, Facebook's facial recognition algorithm, Deep Face, Amazon's device Alexa or Apple's software feature Siri to mention just a few.
This issue shows: The meaning of AI has undergone drastic changes during the last 60 years of AI discourse(s). What we talk about when saying AI is not what it meant in 1958, when John McCarthy, Marvin Minsky and their colleagues started using the term. Biological information processing is now firmly embedded in commercial applications like the intelligent personal Google Assistant, Facebook's facial recognition algorithm, Deep Face, Amazon's device Alexa or Apple's software feature Siri to mention just a few.
Autoren-Porträt
Ramón Reichert (Dr. phil. habil.) teaches and researches as a senior researcher at the Department of Cultural Studies at the Universität für Angewandte Kunst in Vienna. Previously, he taught and researched in Basel, Berlin, Canberra, Fribourg, Helsinki, Sankt Gallen, Stockholm and Zurich and was EU project coordinator for many years. His current research project »Visual Politics and Protest. Artistic Research Project on the visual framing of the Russia-Ukraine War on internet portals and social media« (2022-2024) deals with the visual politics of violence, conflict and resistance.Mathias Fuchs (Dr.) is an artist, musician and media scholar. He is the director of the Gamification Lab at Leuphana University in Lüneburg. He is a pioneer in the field of game art and is a leading scholar in game studies and directs a project on Gamification that is funded by the German Research Council (2018-2021).
Pablo Abend (PhD) is the scientific coordinator of the Research School »Locating Media« at the University of Siegen. He is interested in geomedia, situated methodologies, participatory culture, and Science and Technology Studies.
Annika Richterich (Dr.) is an assistant professor in Digital Culture at Maastricht University (Netherlands).
Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.
Bibliographische Angaben
- 2018, 1. Auflage, 244 Seiten, Englisch
- Herausgegeben: Ramón Reichert, Mathias Fuchs, Pablo Abend, Annika Richterich, Karin Wenz
- Verlag: Transcript Verlag
- ISBN-10: 3839442664
- ISBN-13: 9783839442661
- Erscheinungsdatum: 31.08.2018
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