What is the Avatar? / Game Studies Bd.3 (PDF)
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
(Sprache: Englisch)
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and...
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What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Autoren-Porträt von Rune Klevjer
Rune Klevjer is an associate professor at the Department of Information Science and Media Studies, University of Bergen. He specializes in computer game theory, with particular interest in player-avatar relationships, narrative, and the nature of fictional representation in virtual environments.
Bibliographische Angaben
- Autor: Rune Klevjer
- 2022, 1. Auflage, 242 Seiten, Englisch
- Verlag: Transcript Verlag
- ISBN-10: 3839445795
- ISBN-13: 9783839445792
- Erscheinungsdatum: 31.10.2022
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- Dateiformat: PDF
- Grösse: 2.88 MB
- Ohne Kopierschutz
Sprache:
Englisch
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