Real-Time Collision Detection (ePub)
(Sprache: Englisch)
The most complete engineering guide to Collision Detection available. Presents algorithms and data structures with wide applications to the fields of game development, virtual reality, physically based simulation, CAD/CAM, architectural and scientific...
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The most complete engineering guide to Collision Detection available. Presents algorithms and data structures with wide applications to the fields of game development, virtual reality, physically based simulation, CAD/CAM, architectural and scientific visualization, molecular modeling, engineering simulation, GIS, ray tracing, and more; Describes tested, real-world methods, liberally illustrated by C & C++ code; Reviews necessary concepts from mathematics and computational geometry, and includes extensive references to other sources and research literature
Autoren-Porträt von Christer Ericson
Christer Ericson is a senior principal programmer and the tools and technology lead at Sony Computer Entertainment America in Santa Monica. Before joining Sony in 1999, he was a senior programmer at Neversoft Entertainment. Christer received his Masters degree in computer science from Umeå University, Sweden, where he also lectured for several years before moving to the US in 1996. Christer has served on the advisory board for Full Sail's Game Design and Development degree program since 2002. His interests are varied, but he takes a particular interest in program optimization, a topic he has spoken on at the Game Developers Conference.
Bibliographische Angaben
- Autor: Christer Ericson
- 2004, 632 Seiten, Englisch
- Verlag: Taylor & Francis
- ISBN-10: 1000750558
- ISBN-13: 9781000750553
- Erscheinungsdatum: 22.12.2004
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eBook Informationen
- Dateiformat: ePub
- Grösse: 10 MB
- Ohne Kopierschutz
- Vorlesefunktion
Sprache:
Englisch
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