Java Game Development with LibGDX (PDF)
From Beginner to Professional
(Sprache: Englisch)
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up...
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Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.
What You Will Learn:
ing data structures, encapsulation, inheritance, and algorithms, in the context of game development
Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
How to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.
- Create 12 complete video game projects
- Advanced Java programming concepts, includ
Autoren-Porträt von Lee Stemkoski
Lee Stemkoski is a professor of computer science and mathematics. He earned his Ph.D. from Dartmouth College in 2006. He has been teaching at the college level since then, with an emphasis on Java programming, computer graphics, and video game development for the past eight years. He has refined the set of topics covered and the progression of material in this book based on years of experience helping students overcome their difficulties with these particular topics. He has authored another game development book, Game Development with Construct 2, in addition to many scholarly articles and game development tutorials.
Bibliographische Angaben
- Autor: Lee Stemkoski
- 2018, 2nd ed, 433 Seiten, Englisch
- Verlag: Springer-Verlag GmbH
- ISBN-10: 1484233247
- ISBN-13: 9781484233245
- Erscheinungsdatum: 17.01.2018
Abhängig von Bildschirmgrösse und eingestellter Schriftgrösse kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: PDF
- Grösse: 8.96 MB
- Ohne Kopierschutz
- Vorlesefunktion
Sprache:
Englisch
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