Gaming, Simulation and Innovations: Challenges and Opportunities / Lecture Notes in Computer Science Bd.13219 (PDF)
52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers
(Sprache: Englisch)
This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6-10, 2021. The 24 full papers included in this book were carefully reviewed and...
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Produktinformationen zu „Gaming, Simulation and Innovations: Challenges and Opportunities / Lecture Notes in Computer Science Bd.13219 (PDF)“
This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6-10, 2021.
The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.
Bibliographische Angaben
- 2022, 1st ed. 2022, 297 Seiten, Englisch
- Herausgegeben: Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch
- Verlag: Springer International Publishing
- ISBN-10: 3031099591
- ISBN-13: 9783031099595
- Erscheinungsdatum: 26.07.2022
Abhängig von Bildschirmgrösse und eingestellter Schriftgrösse kann die Seitenzahl auf Ihrem Lesegerät variieren.
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- Grösse: 23 MB
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Englisch
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