ComMODify / Dynamics of Virtual Work (PDF)
User Creativity at the Intersection of Commerce and Community
(Sprache: Englisch)
This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical study of...
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This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical study of the online world Second Life is used as an early illustration of the pivotal role of user participation in design, development and sustainability of digital platforms.
Van der Graaf sheds light on aspects of the ongoing platformization of the internet and on new norms and mechanisms for user participation which are linked to values of creativity, community and labour. ComMODify makes clear that robust theoretical and empirical investigation of the integration of user participation into mainstream business models and its implications for platform development is key to understanding contemporary businesses like Facebook, that sustain the internet of today.
This book will be of interest to those wanting to learnmore about the socio-economic implications of user participation associated with user-generated content, particularly within the 3D software and game industry.
Van der Graaf sheds light on aspects of the ongoing platformization of the internet and on new norms and mechanisms for user participation which are linked to values of creativity, community and labour. ComMODify makes clear that robust theoretical and empirical investigation of the integration of user participation into mainstream business models and its implications for platform development is key to understanding contemporary businesses like Facebook, that sustain the internet of today.
This book will be of interest to those wanting to learnmore about the socio-economic implications of user participation associated with user-generated content, particularly within the 3D software and game industry.
Autoren-Porträt von Shenja van der Graaf
Shenja van der Graaf is a Senior Researcher at imec-SMIT, Vrije Universiteit Brussel, Belgium.
Bibliographische Angaben
- Autor: Shenja van der Graaf
- 2017, 1st ed. 2018, 182 Seiten, Englisch
- Verlag: Springer-Verlag GmbH
- ISBN-10: 3319615009
- ISBN-13: 9783319615004
- Erscheinungsdatum: 27.10.2017
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- Dateiformat: PDF
- Grösse: 2.19 MB
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Sprache:
Englisch
Pressezitat
“This is a timely book, offering an empirically based and theoretically rich, critical approach to the role of platform development and user participation in the current ecosystem where platforms occupy a central role in the socioeconomic structure of media and communications, and where algorithms increasingly govern the organization of content. … It is therefore a valuable contribution for those, from media and sociology as well as economy … .” (Ana Jorge, Observatorio OBS, 2018)
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