Building Interactive Worlds in 3D (PDF)
Virtual Sets and Pre-visualization for Games, Film & the Web
(Sprache: Englisch)
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including...
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In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
Autoren-Porträt von Jean-Marc Gauthier
Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist.
Bibliographische Angaben
- Autor: Jean-Marc Gauthier
- 2013, 448 Seiten, Englisch
- Verlag: Taylor & Francis
- ISBN-10: 113614398X
- ISBN-13: 9781136143984
- Erscheinungsdatum: 02.05.2013
Abhängig von Bildschirmgrösse und eingestellter Schriftgrösse kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: PDF
- Grösse: 510 MB
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Sprache:
Englisch
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