Transactions on Edutainment XVI
(Sprache: Englisch)
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based...
Voraussichtlich lieferbar in 3 Tag(en)
versandkostenfrei
Buch (Kartoniert)
Fr. 59.00
inkl. MwSt.
- Kreditkarte, Paypal, Rechnungskauf
- 30 Tage Widerrufsrecht
Produktdetails
Produktinformationen zu „Transactions on Edutainment XVI “
Klappentext zu „Transactions on Edutainment XVI “
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.
Inhaltsverzeichnis zu „Transactions on Edutainment XVI “
The Effects of the Edutainment Strategies on Student Motivation and Engagement in the College EFL Classes.- Correlation Analysis between Emotional Engagement and Achievement of Online Learning in University Students: An Empirical Study based on the Dataset in an Elective Course.- Interactive Virtual Bracket Positioning Method in Orthodontics.- Research and Implementation of Virtual Pottery.- An annotation method for artwork attributes based on visual perception.- DPNet: A Dual Path Network for Road Scene Semantic Segmentation.- Detecting Aging Substation Transformers by Audio Signal with Deep Neural Network.- Statistical Analysis of Principal Dimensions of Dry Bulk Carriers Navigating on Yangtze River Based on Big Data.- Deep Residual SENet for Foliage Recognition.- Application Of Density Clustering Algorithm Based On Greedy Strategy In Hot Spot Mining Of Taxi Passengers.- A Virtual Marine Ranch for Underwater Tourism.- A Virtual Reality Training System for Flood Security.- Life science immersive system based on virtual reality.- Augmented Reality Animation for Pancreatic Surgery.- Human Skeleton Control with the Face Expression Changed Synchronously.- Context Construction and Virtual Human Based Intelligent Navigation in Virtual Experiment Using CNN and channel attention mechanism to identify driver's distracted behavior.- A Method of Human Motion Feature Extraction and Recognition Based on Motion Capture Device.- The Research and Design of 3D Visualization Route Display System Based on osgEarth.- Forensic Analysis of Play Station 4.- Interactive Experience and Communication of Public Service Advertisements based on User's Subconscious Behaviors.- National Culture - the Soul of Chinese Animation.- Fruit Shape 3D Printing Based on Wavelet Interpolation Modeling.- Research on Digital Forensic Investigation of Xbox One.- Online Learning Engagement Assessment Based on Multimodal Behavioral Data.- Distributed Cache and Recovery Method for Strong Real-time Applications.-
... mehr
Cross Cultural Hierarchy Phenomenon: A new Communication Mechanism to Disseminate Chinese Culture Overseas based on Social Media.
... weniger
Bibliographische Angaben
- 2020, 1st ed. 2020, 288 Seiten, 142 farbige Abbildungen, Masse: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
- Verlag: Springer, Berlin
- ISBN-10: 3662615096
- ISBN-13: 9783662615096
Sprache:
Englisch
Kommentar zu "Transactions on Edutainment XVI"
0 Gebrauchte Artikel zu „Transactions on Edutainment XVI“
Zustand | Preis | Porto | Zahlung | Verkäufer | Rating |
---|
Schreiben Sie einen Kommentar zu "Transactions on Edutainment XVI".
Kommentar verfassen