OS X App Development with CloudKit and Swift
(Sprache: Englisch)
This book is your step-by-step guide to learning OS X app development using CloudKit and Swift.
All the development will be done using Apple's Swift 2 programming language. You'll see how to define data for your app and build a prototype with...
All the development will be done using Apple's Swift 2 programming language. You'll see how to define data for your app and build a prototype with...
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Klappentext zu „OS X App Development with CloudKit and Swift “
This book is your step-by-step guide to learning OS X app development using CloudKit and Swift. All the development will be done using Apple's Swift 2 programming language. You'll see how to define data for your app and build a prototype with Sketch 3 and Keynote. Using CloudKit to store OS X application data, and separate public and private data, readers will learn how to control which data can or cannot be changed in a public data store. OS X App Development with CloudKit and Swift takes you from prototyping your app with Sketch 3 all the way through building a data-driven app using CloudKit, and everything in between.What You'll Learn
- How to create Test Data with CloudKit Dashboard
- How to refine a prototype
- How to update CloudKit Data from an app
- How to add Local Cache to improve performance
Inhaltsverzeichnis zu „OS X App Development with CloudKit and Swift “
Chapter 1: Introduction Chapter 2: Prototyping Our App
Chapter 3: Defining Our Data
Chapter 4: Introduction to CloudKit
Chapter 5: Creating Test Data with CloudKit Dashboard
Chapter 6: Refining Our Prototype
Chapter 7: Updating CloudKit Data From Our App
Chapter 8: Adding Local Cache to Improve Performance
Autoren-Porträt von Bruce Wade
Bruce Wade is a software engineer from British Columbia, Canada. He has started software development when he was 16 years old by coding his first website. He went on to study Computer Information Systems at DeVry Institute of Technology in Calgary, then to further enhance his skills he studied Visual & Game Programing at The Art Institute Vancouver. Over the years he has worked for large corporations as well as several start-ups. His software experience has led him to utilize many different technologies including C/C++, Python, Objective-C, Swift, Postgres, and JavaScript. In 2012 he started the company Warply Designed to focus on mobile 2D/3D and OS X development. Aside from hacking out new ideas, he enjoys spending time hiking with his Boxer, working out, and exploring new adventures.
Bibliographische Angaben
- Autor: Bruce Wade
- 2016, 1st ed., XIV, 131 Seiten, Masse: 17,8 x 25,4 cm, Kartoniert (TB), Englisch
- Verlag: Springer, Berlin
- ISBN-10: 1484218795
- ISBN-13: 9781484218792
- Erscheinungsdatum: 27.05.2016
Sprache:
Englisch
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