Learn Unity for Windows 10 Game Development
(Sprache: Englisch)
This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros...
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Klappentext zu „Learn Unity for Windows 10 Game Development “
This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C sharp.You will start by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C sharp, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.
Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.
What You Will Learn:
C sharp basics for Unity
Working with the Unity Editor
Managing assets
Using the Mecanim animation system
2D features and physics
Setting up your game for Windows Phone and other devices
Who This Book Is For:
Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C sharp experience are helpful, but C sharp experience is not required.
Inhaltsverzeichnis zu „Learn Unity for Windows 10 Game Development “
- The Unity Editor.-
- Unity Basics and Functionality.-
- Scripting with C#.-
- Importing Assets.-
- Prototyping the Navigation.-
- Experimenting with Functionality.-
- Creating the Environment.-
- Combining Assets and Functionality.-
- Audio and Special Effects.-
- GUI and Menus.-
- Rewards and Monetization.-
- Building for the Windows Store.
Autoren-Porträt von Sue Blackman, Adam Tuliper
Sue Blackman has?been an instructor in the 3D field for nearly 20 years at art?schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press?(Max4 Magic) and?written for AMC Siggraph on serious games. She has written product training materials?and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among?others. In addition to writing and teaching,?Sue has?been the lead 3D artist on several games for Activision and its subsidiaries.
Bibliographische Angaben
- Autoren: Sue Blackman , Adam Tuliper
- 2016, 1st ed., 572 Seiten, 417 farbige Abbildungen, Masse: 17,9 x 25,5 cm, Kartoniert (TB), Englisch
- Verlag: Springer, Berlin
- ISBN-10: 1430267585
- ISBN-13: 9781430267584
Sprache:
Englisch
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