Virtual Reality and Virtual Environments in 10 Lectures / Synthesis Lectures on Image, Video, and Multimedia Processing (PDF)
(Sprache: Englisch)
The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for...
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The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts.
Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail.
Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index
Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail.
Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index
Autoren-Porträt von Stanislav Stankovic
Stanislav Stankovic received the B.Sc. degree in electronic engineering from the Faculty of Electronics, University of Nis, Serbia, in 2004. In 2005 he moved to Tampere, Finland, to continue his postgraduate studies. He received his Ph.D. degree in Signal Processing from the Tampere University of Technology, in 2009. After completing his doctoral studies he continued to work as a postgraduate researcher at the same department, teaching courses on Virtual Reality and Human Computer Interaction. Since 2012 he has been working as a game designer first at the Tampere studio of Rovio Entertainment, Ltd., Tampere, Finland, then at the Helsinki studio of Electronic Arts Co., in Helsinki, Finland.
Bibliographische Angaben
- Autor: Stanislav Stankovic
- 2022, 1. Auflage, 177 Seiten, Englisch
- Verlag: Springer International Publishing
- ISBN-10: 3031022548
- ISBN-13: 9783031022548
- Erscheinungsdatum: 01.06.2022
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- Dateiformat: PDF
- Grösse: 15 MB
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Englisch
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