The Digital Role-Playing Game and Technical Communication (PDF)
A History of Bethesda, BioWare, and CD Projekt Red
(Sprache: Englisch)
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the...
sofort als Download lieferbar
eBook (pdf)
Fr. 44.90
inkl. MwSt.
- Kreditkarte, Paypal, Rechnung
- Kostenloser tolino webreader
Produktdetails
Produktinformationen zu „The Digital Role-Playing Game and Technical Communication (PDF)“
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland.
Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.
Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.
Autoren-Porträt von Daniel Reardon, David Wright
Daniel Reardon is Associate Professor of English at Missouri University of Science and Technology, USA, where he is the director of composition and English advisor. He teaches science fiction, fantasy literature, and courses in the teaching of reading and writing. Dan has published articles about digital games, higher education administration, and the teaching of reading and writing.
Bibliographische Angaben
- Autoren: Daniel Reardon , David Wright
- 2021, 1. Auflage, 344 Seiten, Englisch
- Verlag: Bloomsbury Publishing Inc
- ISBN-10: 1501352563
- ISBN-13: 9781501352560
- Erscheinungsdatum: 22.04.2021
Abhängig von Bildschirmgrösse und eingestellter Schriftgrösse kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: PDF
- Grösse: 75 MB
- Mit Kopierschutz
Sprache:
Englisch
Kopierschutz
Dieses eBook können Sie uneingeschränkt auf allen Geräten der tolino Familie lesen. Zum Lesen auf sonstigen eReadern und am PC benötigen Sie eine Adobe ID.
Kommentar zu "The Digital Role-Playing Game and Technical Communication"
0 Gebrauchte Artikel zu „The Digital Role-Playing Game and Technical Communication“
Zustand | Preis | Porto | Zahlung | Verkäufer | Rating |
---|
Schreiben Sie einen Kommentar zu "The Digital Role-Playing Game and Technical Communication".
Kommentar verfassen