Game Invaders (PDF)
The Theory and Understanding of Computer Games
(Sprache: Englisch)
Presenting a holistic and thoroughly practical investigation of
the true nature of computer games that arms readers with a small
yet powerful set of theories for developing unique approaches to
understanding games. Game Invaders fully integrates genre...
the true nature of computer games that arms readers with a small
yet powerful set of theories for developing unique approaches to
understanding games. Game Invaders fully integrates genre...
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Presenting a holistic and thoroughly practical investigation of
the true nature of computer games that arms readers with a small
yet powerful set of theories for developing unique approaches to
understanding games. Game Invaders fully integrates genre theory,
new media aesthetics, perceptual opportunities, and semiotics into
a practical DIY toolkit for games analysis--offering detailed
guidance for how to conduct in-depth critiques of game content and
gameplay.
Featuring an informal and witty writing style, the book devotes
a number of chapters to specific games from all eras, clearly
demonstrating the practical application of the theories to modern,
large-scale computer games. Readers will find:
* Suggestions on how to apply the DIY package to major
issues central to understanding computer games and their design
* Coverage of the semiotics of video games, laying the
foundation for such topics as the role of agency and virtual
storytelling * Tasks and solutions for readers wishing to
practice techniques introduced in the book * A companion
website featuring access to an app that enables the reader to
conduct their own activity profiling of games
An important resource for those wishing to dig deeper into the
games they design, Game Invaders gives game designers the skills
they need to stand out from the crowd. It is also a valuable guide
for anyone wishing to learn more about computer games, virtual
reality, and new media.
the true nature of computer games that arms readers with a small
yet powerful set of theories for developing unique approaches to
understanding games. Game Invaders fully integrates genre theory,
new media aesthetics, perceptual opportunities, and semiotics into
a practical DIY toolkit for games analysis--offering detailed
guidance for how to conduct in-depth critiques of game content and
gameplay.
Featuring an informal and witty writing style, the book devotes
a number of chapters to specific games from all eras, clearly
demonstrating the practical application of the theories to modern,
large-scale computer games. Readers will find:
* Suggestions on how to apply the DIY package to major
issues central to understanding computer games and their design
* Coverage of the semiotics of video games, laying the
foundation for such topics as the role of agency and virtual
storytelling * Tasks and solutions for readers wishing to
practice techniques introduced in the book * A companion
website featuring access to an app that enables the reader to
conduct their own activity profiling of games
An important resource for those wishing to dig deeper into the
games they design, Game Invaders gives game designers the skills
they need to stand out from the crowd. It is also a valuable guide
for anyone wishing to learn more about computer games, virtual
reality, and new media.
Autoren-Porträt von Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey
CLIVE FENCOTT, PhD, is a freelance writer and researcherin new media. For many years, he taught and researched the theory
of computer games at Teesside University in the UK. He also worked
in the games industry. Dr. Fencott has authored over fifty
publications, including the successful textbook Formal Methods
for Concurrency.
MIKE LOCKYER, BSc, PhD, is a Professor of Web Services at
Teesside University, where he has taught for over twenty-five
years. He has published over thirty journal papers, successfully
supervised more than ten PhDs, and is currently involved with
developments in web services and rich client applications.
JO CLAY completed a multimedia master's degree at
Teesside University, under the supervision of Clive Fencott, before
joining the games analysis team. As a gamer herself and apprentice
semiotician, Jo assisted in the development of the Game Invaders
method for application in computer software.
PAUL MASSEY, CEng, MBCS, CITP, is a senior lecturer in
computing at Teesside University, where he teaches and consults on
databases. Paul believes databases are central to most IT systems
and applies techniques (such as data mining) to a range of
disciplines (such as games analysis and decision support).
Bibliographische Angaben
- Autoren: Clive Fencott , Jo Clay , Mike Lockyer , Paul Massey
- 2012, 1. Auflage, 240 Seiten, Englisch
- Verlag: John Wiley & Sons
- ISBN-10: 1118347552
- ISBN-13: 9781118347553
- Erscheinungsdatum: 18.05.2012
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eBook Informationen
- Dateiformat: PDF
- Grösse: 18 MB
- Mit Kopierschutz
Sprache:
Englisch
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