Game Design Essentials (PDF)
(Sprache: Englisch)
An easy-to-follow primer on the fundamentals of digital game
design
The quickly evolving mobile market is spurring digital game
creation into the stratosphere, with revenue from games exceeding
that of the film industry. With this guide to the basics,...
design
The quickly evolving mobile market is spurring digital game
creation into the stratosphere, with revenue from games exceeding
that of the film industry. With this guide to the basics,...
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An easy-to-follow primer on the fundamentals of digital game
design
The quickly evolving mobile market is spurring digital game
creation into the stratosphere, with revenue from games exceeding
that of the film industry. With this guide to the basics, you'll
get in on the game of digital game design while you learn the
skills required for storyboarding, character creation, environment
creation, level design, programming, and testing.
* Teaches basic skill sets in the context of current systems,
genres, and game-play styles
* Demonstrates how to design for different sectors within gaming
including console, PC, handheld, and mobile
* Explores low-poly modeling for game play
* Addresses character and prop animation, lighting and rendering,
and environment design
* Discusses the path from concept to product, including pre- and
post-production
* Includes real-world scenarios and interviews with key studio
and industry professionals
With Game Design Essentials, you'll benefit from a
general-but-thorough overview of the core art and technology
fundamentals of digital game design for the 21st century.
design
The quickly evolving mobile market is spurring digital game
creation into the stratosphere, with revenue from games exceeding
that of the film industry. With this guide to the basics, you'll
get in on the game of digital game design while you learn the
skills required for storyboarding, character creation, environment
creation, level design, programming, and testing.
* Teaches basic skill sets in the context of current systems,
genres, and game-play styles
* Demonstrates how to design for different sectors within gaming
including console, PC, handheld, and mobile
* Explores low-poly modeling for game play
* Addresses character and prop animation, lighting and rendering,
and environment design
* Discusses the path from concept to product, including pre- and
post-production
* Includes real-world scenarios and interviews with key studio
and industry professionals
With Game Design Essentials, you'll benefit from a
general-but-thorough overview of the core art and technology
fundamentals of digital game design for the 21st century.
Autoren-Porträt von Briar Lee Mitchell
Briar Lee Mitchell is a partner in the gaming company Star Mountain Studios, as well as a creator of the successful adventure game Apparitions, made with SyFy's ghost hunters, Jason Hawes and Grant Wilson. She was previously a lead artist at Universal Studios Games Division, overseeing the art for K-6 edutainment computer games. Her career began in the 1980s with Lucasfilm and the Smithsonian on their first interactive laserdisc, The Life and Times of Albert Einstein. Mitchell has a master's degree in medical and biological illustration from the University of California, San Francisco, and she has worked for Johns Hopkins, Harvard, and Yale medical institutions producing medical/forensic illustrations and animations. She has also taught courses in visual effects, animation, and game art design at the college level.
Bibliographische Angaben
- Autor: Briar Lee Mitchell
- 2012, 1. Auflage, 350 Seiten, Englisch
- Verlag: John Wiley & Sons
- ISBN-10: 1118226097
- ISBN-13: 9781118226094
- Erscheinungsdatum: 27.02.2012
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eBook Informationen
- Dateiformat: PDF
- Grösse: 17 MB
- Mit Kopierschutz
Sprache:
Englisch
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