Computer Games and Language Learning / Digital Education and Learning (PDF)
(Sprache: Englisch)
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories...
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A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
Autoren-Porträt von M. Peterson
Mark Peterson is Associate Professor in the Graduate School of Human and Environmental Studies at Kyoto University, Japan.
Bibliographische Angaben
- Autor: M. Peterson
- 2016, 2013, 167 Seiten, Englisch
- Verlag: Palgrave Macmillan
- ISBN-10: 1137005173
- ISBN-13: 9781137005175
- Erscheinungsdatum: 12.01.2016
Abhängig von Bildschirmgrösse und eingestellter Schriftgrösse kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: PDF
- Grösse: 1.18 MB
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Sprache:
Englisch
Pressezitat
"The increasing use of computer games represents a highly significant development in computer-assisted language learning. Computer Games and Language Learning is an essential text for researchers, educators, students, and all those who are interested in understanding how technology can support language learning.' - Jozef Colpaert, Director, The Institute for Language and Culture, The University of Antwerp, Belgium
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