Build a 3d Virtual Reality Whackamole Game (ePub)
(Sprache: Englisch)
Learn to create the art and code for a 3D virtual reality (VR) Whackamole game. In this eBook, we take you through each step of game development, from downloading software to integrating art.
The programs we use are Unity and Blender, the top free...
The programs we use are Unity and Blender, the top free...
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Produktinformationen zu „Build a 3d Virtual Reality Whackamole Game (ePub)“
Learn to create the art and code for a 3D virtual reality (VR) Whackamole game. In this eBook, we take you through each step of game development, from downloading software to integrating art.
The programs we use are Unity and Blender, the top free platforms for building VR games. We create real examples that you can follow along with as you learn.
This eBook is an extension of Mammoth Interactive's "Introduction to Unity" book. In Part 1, you learn how navigate the Unity Editor, set up scenes, and make game objects. We make a 2D game where a player shoots a bullet at a wall to trigger an explosion.
In Part 2, you learn how to customize the appearance and behavior of objects using C# scripts by building a 3D shooter game.
In Part 3, we build a Whackamole game from scratch. We use Blender to make our art assets and 3D models. By the end of this eBook, you have a fully-functioning 3D VR game that you can put in your portfolio.
The programs we use are Unity and Blender, the top free platforms for building VR games. We create real examples that you can follow along with as you learn.
This eBook is an extension of Mammoth Interactive's "Introduction to Unity" book. In Part 1, you learn how navigate the Unity Editor, set up scenes, and make game objects. We make a 2D game where a player shoots a bullet at a wall to trigger an explosion.
In Part 2, you learn how to customize the appearance and behavior of objects using C# scripts by building a 3D shooter game.
In Part 3, we build a Whackamole game from scratch. We use Blender to make our art assets and 3D models. By the end of this eBook, you have a fully-functioning 3D VR game that you can put in your portfolio.
Bibliographische Angaben
- Autoren: John Bura , Alexandra Kropova , Glauco Pires , Kevin Liao
- 2017, Englisch
- Verlag: Lulu.com
- ISBN-10: 1365869563
- ISBN-13: 9781365869563
- Erscheinungsdatum: 03.04.2017
Abhängig von Bildschirmgrösse und eingestellter Schriftgrösse kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: ePub
- Grösse: 37 MB
- Ohne Kopierschutz
Sprache:
Englisch
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