Principles of Computer Graphics
Theory and Practice Using OpenGL and Maya®
(Sprache: Englisch)
Helps readers to develop their own professional quality computer graphics.
Hands-on examples developed in OpenGL illustrate key concepts.
Hands-on examples developed in OpenGL illustrate key concepts.
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Helps readers to develop their own professional quality computer graphics.
Hands-on examples developed in OpenGL illustrate key concepts.
Hands-on examples developed in OpenGL illustrate key concepts.
Klappentext zu „Principles of Computer Graphics “
Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.
Helps readers to develop their own professional quality computer graphics.
Hands-on examples developed in OpenGL illustrate key concepts.
Hands-on examples developed in OpenGL illustrate key concepts.
Inhaltsverzeichnis zu „Principles of Computer Graphics “
- Preface- From Pixels to Shapes
- Making Them Move
- Pixels, Images and Image Files
- Let The Games Begin
- 3D Modeling
- Rendering, Shading and Lighting
- Advanced Techniques
- And Finally, Introducing Maya
- Animation
- Viewpoint Animation
- Lights, Camera, Action!
- Appendix A
- Appendix B
- Appendix C
- Bibliography
- -Index of Terms
Autoren-Porträt von Shalini Govil-Pai
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® helps readers understand the principles of interactive computer graphics. Hands-on examples developed in OpenGL illustrate key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games or graphics for any other 3-D, interactive domain, such as scientific/medical visualization.
Bibliographische Angaben
- Autor: Shalini Govil-Pai
- 2010, Softcover reprint of hardcover 1st ed. 2005, XIV, 296 Seiten, 20 farbige Abbildungen, Masse: 18,2 x 23,5 cm, Kartoniert (TB), Englisch
- Verlag: Springer, Berlin
- ISBN-10: 1441947183
- ISBN-13: 9781441947185
Sprache:
Englisch
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