Mathematics for Computer Graphics and Game Programming
A Self-Teaching Introduction
(Sprache: Englisch)
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No detailed description available for "Mathematics for Computer Graphics and Game Programming".
Inhaltsverzeichnis zu „Mathematics for Computer Graphics and Game Programming “
Introduction to Computer GraphicsVector Representation of Geometric Entities
Two-dimensional Transformation
Three-dimensional Transformation
Parametric Representation of Planar Curves
Parametric Representation of Space Curves
Parametric Representation of Surfaces
Windowing and Clipping
Generation of 3D Models
Projections
Graphics Programs in the C Language
OpenGL with Computer Graphics
Programming Graphics Using OpenGL.
Appendices
Index
Bibliographische Angaben
- Autoren: D. P. Kothari , G. Awari , D. Shrimankar , A. Bhende
- 2019, 400 Seiten, Masse: 17,8 x 22,9 cm, Kartoniert (TB), Englisch
- Verlag: De Gruyter
- ISBN-10: 1683923561
- ISBN-13: 9781683923565
Sprache:
Englisch
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