Dynamic Simulations of Multibody Systems
(Sprache: Englisch)
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation...
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This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.
Klappentext zu „Dynamic Simulations of Multibody Systems “
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers. This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically-based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies, such as a jet flow of water pushing dry flowers away on a patio. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder where parts are dropped on a conveyer belt and are positioned and aligned as they hit fences strategically placed on the conveyer and used to align the parts to a specific orientation. The book was written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers that want to learn and incorporate physically-based dynamic simulation features in their own systems.
All mathematical algorithms and implementations are described in detail in the appendices.
This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically-based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies, such as a jet flow of water pushing dry flowers away on a patio. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder where parts are dropped on a conveyer belt and are positioned and aligned as they hit fences strategically placed on the conveyer and used to align the parts to a specific orientation.
The book was written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers that want to learn and incorporate physically-based dynamic simulation features in their own systems.
All mathematical algorithms and implementations are described in detail in the appendices.alistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically-based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies, such as a jet flow of water pushing dry flowers away on a patio. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder where parts are dropped on a conveyer belt and are positioned and aligned as they hit fences strategically placed on the conveyer and used to align the parts to a specific orientation.
The book was written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers that want to learn and incorporate physically-based dynamic simulation features in their own systems.
All mathem
The book was written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers that want to learn and incorporate physically-based dynamic simulation features in their own systems.
All mathematical algorithms and implementations are described in detail in the appendices.alistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically-based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies, such as a jet flow of water pushing dry flowers away on a patio. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder where parts are dropped on a conveyer belt and are positioned and aligned as they hit fences strategically placed on the conveyer and used to align the parts to a specific orientation.
The book was written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers that want to learn and incorporate physically-based dynamic simulation features in their own systems.
All mathem
Inhaltsverzeichnis zu „Dynamic Simulations of Multibody Systems “
* Computational dynamics * Hierarchical representation of 3D polyhedra * Particle systems * Rigid body systems * Articulated rigid body systems * Appendices: A)Useful 3D geometrical constructions * B)Numerical solution of ordinary differential equations of motion * C) Quaternions * D)Rigid body mass properties * E)Useful time derivatives * F)Convex decomposition of 3D polyhedra * G)Linear complementarity problem * H)Software implementation
Bibliographische Angaben
- Autor: Murilo G. Coutinho
- 2011, 2001, XV, 379 Seiten, Masse: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Verlag: Springer, Berlin
- ISBN-10: 1441929029
- ISBN-13: 9781441929020
Sprache:
Englisch
Pressezitat
From the reviews: "This is a monograph intended to provide its readers with a comprehensive introduction to the simulation and animation of multibody system dynamics. Both theoretical and applied concepts are discussed. The book is written for the designers of software to represent the kinematics and dynamics of systems of rigid bodies. ... The book contains a vast store of information on computer graphics and the associated procedures." (Ronald L. Huston, Zentralblatt MATH, Vol. 976, 2002)
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