Computational Geometry
Algorithms and Applications
(Sprache: Englisch)
This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights...
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Produktinformationen zu „Computational Geometry “
Klappentext zu „Computational Geometry “
This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.
Inhaltsverzeichnis zu „Computational Geometry “
- Computational Geometry: Introduction- Line Segment Intersection: Thematic Map Overlay
- Polygon Triangulation: Guarding an Art Gallery
- Linear Programming: Manufacturing with Molds
- Orthogonal Range Searching: Querying a Database
- Point Location: Knowing Where You Are
- Voronoi Diagrams: The Post Office Problem
- Arrangements and Duality: Supersampling in Ray Tracing
- Delaunay Triangulations: Height Interpolation
- More Geometric Data Structures: Windowing
- Convex Hulls: Mixing Things
- Binary Space Partitions: The Painter's Algorithm
- Robot Motion Planning: Getting Where You Want to Be
- Quadtrees: Non-Uniform Mesh Generation
- Visibility Graphs: Finding the Shortest Route
- Simplex Range Searching: Windowing Revisited
- Bibliography
- Index
Bibliographische Angaben
- Autoren: Mark de Berg , Otfried Cheong , Marc van Kreveld
- 2008, 3rd ed., 386 Seiten, 116 Schwarz-Weiss-Abbildungen, Masse: 20,3 x 25,1 cm, Gebunden, Englisch
- Verlag: Springer
- ISBN-10: 3540779736
- ISBN-13: 9783540779735
- Erscheinungsdatum: 07.03.2008
Sprache:
Englisch
Rezension zu „Computational Geometry “
"An excellent introduction to the field is given here, including a general motivation and usage cases beyond simple graphics rendering or interaction." from the ACM Reviews by William Fahle, University of Texas at Dallas, USA
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