Scratch 3 Programming Playground (ePub)
Learn to Program by Making Cool Games
(Sprache: Englisch)
A project-filled introduction to coding that shows kids how to build programs by making cool games. Based on Scratch 3, the world's most popular drag-and-drop programming language developed by the MIT Lifelong Kindergarten Group.
Kids learn to code by...
Kids learn to code by...
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A project-filled introduction to coding that shows kids how to build programs by making cool games. Based on Scratch 3, the world's most popular drag-and-drop programming language developed by the MIT Lifelong Kindergarten Group.
Kids learn to code by making fun computer games with the Scratch programming language. Games include things like a timed maze, a snake game, asteroids, and more. By combining colorful Scratch programming blocks of code, kids quickly learn computer programming concepts, like loops, strings, and variables, without having to master the cryptic syntax found in most programming languages. Easy-to-follow, full color instructions allow immediate results with minor supervision. Review questions and coding challenges reinforce learning and aid classroom use and the development of lesson plans.
Kids learn to code by making fun computer games with the Scratch programming language. Games include things like a timed maze, a snake game, asteroids, and more. By combining colorful Scratch programming blocks of code, kids quickly learn computer programming concepts, like loops, strings, and variables, without having to master the cryptic syntax found in most programming languages. Easy-to-follow, full color instructions allow immediate results with minor supervision. Review questions and coding challenges reinforce learning and aid classroom use and the development of lesson plans.
Autoren-Porträt von Al Sweigart
Al Sweigart is a software developer who teaches programming to kids and adults. He has written several Python books for beginners, including the worldwide bestseller Automate the Boring Stuff with Python, as well as Invent Your Own Computer Games with Python, and Making Games with Python & Pygame.
Bibliographische Angaben
- Autor: Al Sweigart
- Altersempfehlung: 9 - 12 Jahre
- 2021, 288 Seiten, Englisch
- Verlag: No Starch Press
- ISBN-10: 171850022X
- ISBN-13: 9781718500228
- Erscheinungsdatum: 19.01.2021
Abhängig von Bildschirmgrösse und eingestellter Schriftgrösse kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: ePub
- Grösse: 25 MB
- Ohne Kopierschutz
- Vorlesefunktion
Sprache:
Englisch
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