The Mortality Doctrine - The Eye of Minds
(Sprache: Englisch)
An all new, edge of your seat franchise from James Dashner, the author of the New York Times bestselling Maze Runner series. THE EYE OF MINDS is the first book in The Mortality Doctrine, a series set in a world of hyper advanced technology, cyber...
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An all new, edge of your seat franchise from James Dashner, the author of the New York Times bestselling Maze Runner series. THE EYE OF MINDS is the first book in The Mortality Doctrine, a series set in a world of hyper advanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
Klappentext zu „The Mortality Doctrine - The Eye of Minds “
From James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes the first book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Rule of Thoughts and The Game of Lives. Includes a sneak peek of The Fever Code, the highly anticipated conclusion to the Maze Runner series-the novel that finally reveals how the Maze was built!
The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it's so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
The government knows that to catch a hacker, you need a hacker. And they've been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen-and it's possible that the line between game and reality will be blurred forever.
Praise for the Mortality Doctrine Series:
"Dashner takes full advantage of the Matrix-esque potential for asking 'what is real.'" -io9.com
"Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner's hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author." -MTV.com
"A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd." -Christian Science Monitor
Lese-Probe zu „The Mortality Doctrine - The Eye of Minds “
Michael spoke against the wind, to a girl named Tanya.I know it s water down there, but it might as well be concrete. You ll be flat as a pancake the second you hit.
Not the most comforting choice of words when talking to someone who wanted to end her life, but it was certainly the truth. Tanya had just climbed over the railing of the Golden Gate Bridge, cars zooming by on the road, and was leaning back toward the open air, her twitchy hands holding on to a pole wet with mist. Even if somehow Michael could talk her out of jumping, those slippery fingers might get the job done anyway. And then it d be lights-out. He pictured some poor sap of a fisherman thinking he d finally caught the big one, only to reel in a nasty surprise.
Stop joking, the trembling girl responded. It s not a game--not anymore.
Michael was inside the VirtNet--the Sleep, to people who went in as often as he did. He was used to seeing scared people there. A lot of them. Yet underneath the fear was usually the knowing. Knowing deep down that no matter what was happening in the Sleep, it wasn t real.
Not with Tanya. Tanya was different. At least, her Aura, her computer-simulated counterpart, was. Her Aura had this bat-crazy look of pure terror on her face, and it suddenly gave Michael chills--made him feel like he was the one hovering over that long drop to death. And Michael wasn t a big fan of death, fake or not.
It is a game, and you know it, he said louder than he d wanted to--he didn t want to startle her. But a cold wind had sprung up, and it seemed to grab his words and whisk them down to the bay. Get back over here and let s talk. We ll both get our Experience Points, and we can go explore the city, get to know each other. Find some crazies to spy on. Maybe even hack some free food from the shops. It ll be good times. And when we re done, we ll find you a Portal, and you can Lift back home. Take a break from the game for a while.
This has nothing to do with
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Lifeblood ! Tanya screamed at him. The wind pulled at her clothes, and her dark hair fanned out behind her like laundry on a line. Just go away and leave me alone. I don t want your pretty-boy face to be the last thing I see.
Michael thought of Lifeblood Deep, the next level, the goal of all goals. Where everything was a thousand times more real, more advanced, more intense. He was three years away from earning his way inside. Maybe two. But right then he needed to talk this dopey girl out of jumping to her date with the fishes or he d be sent back to the Suburbs for a week, making Lifeblood Deep that much further away.
Okay, look . . . He was trying to choose his words carefully, but he d already made a pretty big mistake and knew it. Going out of character and using the game itself as a reason for her to stop what she was doing meant he d be docked points big-time. And it was all about the points. But this girl was legitimately starting to scare him. It was that face--pale and sunken, as if she d already died.
Just go away! she yelled. You don t get it. I m trapped here. Portals or no Portals. I m trapped! He won t let me Lift!
Michael wanted to scream right back at her--she was talking nonsense. A dark part of him wanted to say forget it, tell her she was a loser, let her nosedive. She was being so stubborn--it wasn t like any of it was really happening. It s just a game. He had to remind himself of that all the time.
But he couldn t mess this up. He needed the points. All right. Listen. He took a step back, held his hands up like he was trying to calm a scared animal. We just met--give it some
Michael thought of Lifeblood Deep, the next level, the goal of all goals. Where everything was a thousand times more real, more advanced, more intense. He was three years away from earning his way inside. Maybe two. But right then he needed to talk this dopey girl out of jumping to her date with the fishes or he d be sent back to the Suburbs for a week, making Lifeblood Deep that much further away.
Okay, look . . . He was trying to choose his words carefully, but he d already made a pretty big mistake and knew it. Going out of character and using the game itself as a reason for her to stop what she was doing meant he d be docked points big-time. And it was all about the points. But this girl was legitimately starting to scare him. It was that face--pale and sunken, as if she d already died.
Just go away! she yelled. You don t get it. I m trapped here. Portals or no Portals. I m trapped! He won t let me Lift!
Michael wanted to scream right back at her--she was talking nonsense. A dark part of him wanted to say forget it, tell her she was a loser, let her nosedive. She was being so stubborn--it wasn t like any of it was really happening. It s just a game. He had to remind himself of that all the time.
But he couldn t mess this up. He needed the points. All right. Listen. He took a step back, held his hands up like he was trying to calm a scared animal. We just met--give it some
... weniger
Autoren-Porträt von James Dashner
James Dashner is the author of the #1 New York Times bestselling Maze Runner series: The Maze Runner, The Scorch Trials, The Death Cure, The Kill Order and The Fever Code, as well as the bestselling Mortality Doctrine series: The Eye of Minds, The Rule of Thoughts, and The Game of Lives. Dashner was born and raised in Georgia, but now lives and writes in the Rocky Mountains. To learn more about him and his books, visit JamesDashner.com, follow @jamesdashner on Twitter, and find dashnerjames on Instagram.
Bibliographische Angaben
- Autor: James Dashner
- Altersempfehlung: Ab 12 Jahre
- 2014, 352 Seiten, Masse: 13,9 x 20,5 cm, Kartoniert (TB), Englisch
- Verlag: Delacorte Press
- ISBN-10: 0385741405
- ISBN-13: 9780385741408
- Erscheinungsdatum: 09.07.2014
Sprache:
Englisch
Pressezitat
Praise for the Mortality Doctrine Series:Dashner takes full advantage of the Matrix-esque potential for asking what is real. io9.com
Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author. MTV.com
A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd. Christian Science Monitor
"An exhilarating adventure story with touches of Anthony Horowitz s Alex Rider books and Orson Scott Card s Ender s Game."-Booklist.com
More realistic and addictive than any video game The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can t wait to read the next book in the series! Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
"Dashner's descriptions are screenplay-ready...This book will satisfy the author s fans...[and readers] in search of an adrenaline rush."-School Library Journal
A gripping page-turner, Dashner s latest is sure to please. BookPage
Full of action [and] a rather surprising twist that will leave you flipping pages. fanboynation.com
High on concept, this is an intriguing read for the digital generation. Kirkus Reviews
"Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA
A Junior Library Guild Selection
A YALSA Teens Top Ten Pick
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