Gamify Your Classroom
A Field Guide to Game-Based Learning - Revised edition
(Sprache: Englisch)
This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching.
Leider schon ausverkauft
versandkostenfrei
Buch (Kartoniert)
Fr. 69.90
inkl. MwSt.
- Kreditkarte, Paypal, Rechnungskauf
- 30 Tage Widerrufsrecht
Produktdetails
Produktinformationen zu „Gamify Your Classroom “
This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching.
Klappentext zu „Gamify Your Classroom “
This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today's national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn!
Inhaltsverzeichnis zu „Gamify Your Classroom “
Greg Toppo: Foreword - Acknowledgments - Introduction - Games for Learning - What Are Games? - Player Types and Motivation - Balanced Design Digital Games - Platforms with Learning Games - Play and Learning - Puzzles, Games, and Digital Toys - Teaching with Minecraft - Game Labs - Multiplayer Learning - Gamification - The Teacher as Designer - The Student as Designer - Making Digital Games - Geeking Out and Earning Badges - Games to Change the World - References - Index.
Autoren-Porträt von Matthew Farber
Matthew Farber, EdD is a social studies teacher at Valleyview Middle School in Denville, New Jersey. He is also an adjunct instructor, Edutopia blogger, and cohost on Ed Got Game on the BAM Radio Network. Dr. Farber was a recipient of a Geraldine R. Dodge Teacher Fellowship, a Woodrow Wilson HistoryQuest Fellowship, and is a Certified BrainPOP Educator. He lives in New Jersey with his wife, Laura, son, Spencer, and playful Weimaraner dog, Lizzie. To learn more, visit: MatthewFarber.com.
Bibliographische Angaben
- Autor: Matthew Farber
- 2017, XXII, 348 Seiten, Masse: 15 x 22,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Colin Lankshear, Michele Knobel
- Verlag: Peter Lang Ltd. International Academic Publishers
- ISBN-10: 1433135027
- ISBN-13: 9781433135026
- Erscheinungsdatum: 06.04.2017
Sprache:
Englisch
Pressezitat
"The world of games in education is vast. Matthew Farber is a clear-eyed guide to lands both familiar and foreign, and «Gamify Your Classroom» is a combined atlas and encyclopedia of game-based learning. This book is valuable for teachers, school leaders, and scholars. No matter what your destination in game-based learning, Farber can help you navigate like a native."-Barry Fishman, Professor, University of Michigan
Kommentar zu "Gamify Your Classroom"
0 Gebrauchte Artikel zu „Gamify Your Classroom“
Zustand | Preis | Porto | Zahlung | Verkäufer | Rating |
---|
Schreiben Sie einen Kommentar zu "Gamify Your Classroom".
Kommentar verfassen