E-Learning and Games
11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers
(Sprache: Englisch)
This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected...
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Klappentext zu „E-Learning and Games “
This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.
Inhaltsverzeichnis zu „E-Learning and Games “
Virtual Reality and Augmented Reality in Edutainment.- Gamification for Serious Game and Training.- Graphics, Imaging and Applications.- E-Learning and Game.Bibliographische Angaben
- 2017, 1st ed. 2017, XIV, 308 Seiten, Masse: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles
- Verlag: Springer, Berlin
- ISBN-10: 3319658484
- ISBN-13: 9783319658483
- Erscheinungsdatum: 16.11.2017
Sprache:
Englisch
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