The Game Audio Tutorial, Richard Stevens, Dave Raybould, Computerspiele
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The Game Audio Tutorial

A Practical Guide to Sound and Music for Interactive Games

Shows you how to design and implement powerful, interactive sound that measurably improves gameplay.

2011, 448 Seiten, mit farbigen Abbildungen, Masse: 19,5 x 23,8 cm, Kartoniert (TB), Englisch Focal Press ISBN-10: 0240817265
ISBN-13: 9780240817262
 
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Klappentext zu: The Game Audio Tutorial

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.
The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:
A unique UDK (Unreal Development Kit) Tutorial game level in which you can learn and experiment together with over fifty exercises to help embed your knowledge Twenty tutorial videos to support your development A library of hundreds of sound effect files to get you started Regularly updated links to articles and further resources to keep you at the cutting edge

Rezension zu: The Game Audio Tutorial



"If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers. "-Karen
...

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