The Game Programmer's Guide to Torque, w. CD-ROM, Edward Maurina, Computerspiele
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The Game Programmer's Guide to Torque, w. CD-ROM

The Official Guide to the Torque Game Engine

Provides a walkthrough of the Torque Game Engine. This book provides clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings. It offers step-by-step examples, detailed system descriptions, references, practical tips, tricks, and more.

2006, IX, 608 Seiten, mit Schwarz-Weiss-Abbildungen, Masse: 19,2 x 23,7 cm, Kartoniert (TB), Englisch Peters, A K ISBN-10: 1568812841
ISBN-13: 9781568812847
 
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Klappentext zu: The Game Programmer's Guide to Torque, w. CD-ROM

The Game Programmer's Guide to Torque takes readers on an in-depth walkthrough of the Torque Game Engine one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers
- step-by-step examples,
- detailed system descriptions,
- in-depth references,
- practical tips, tricks, and more
that will provide readers all they need to understand the Torque Game Engine.

Rezension zu: The Game Programmer's Guide to Torque, w. CD-ROM

game programmer working with the Torque game engine must have "The Game Programmer's Guide To Torque": it teaches everything needed to design your own game, using experiences of game makers and industry veterans well versed in Torque technology. A Torque Game engine demo is included on an accompanying cd while step-by-step examples tell how to use it. Its focus on all the basics makes for an exceptional coverage for all levels of game programmer. -Bookwatch, August 2006

Autoren-Porträt von Edward Maurina:

Ed Maurina is a long-time Torque programmer and trainer. He currently works as a Senior Engineer for Intel and earned his B.S. in Computer Engineering from Oregon State University. He is a Co-founder of Hall of Worlds, an independent game studio and developer of educational tools for game engineers.

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