The Art of Game Design
A book of lenses
Game design is the act of deciding what a game should be. Decisions about rules, look and feel, timing, pacing, risk-taking, rewards, punishments, and everything else the player experiences are the responsibility of the game designer. Why 'A book... mehr
2008, XXX, 489 Seiten, mit farbigen Abbildungen, mit Schwarz-Weiss-Abbildungen, Masse: 19 x 23,5 cm, Kartoniert (TB), Englisch
Morgan Kaufmann
ISBN-10: 0123694965
ISBN-13: 9780123694966
Morgan Kaufmann
ISBN-10: 0123694965ISBN-13: 9780123694966
Produkt-Beschreibung zu: The Art of Game Design
Game design is the act of deciding what a game should be. Decisions about rules, look and feel, timing, pacing, risk-taking, rewards, punishments, and everything else the player experiences are the responsibility of the game designer. Why 'A book of Lenses'? Jesse Schell has gathered together the best principles and rules of game design for new game designers to study, consider, make use of, and see how others have used them. He refers to these principles as lenses, because each one is a different way of viewing a design.
Klappentext zu: The Art of Game Design
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Jesse Schell is a highly recognizable name within the game industry - he isthe former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online.
The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame.
100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process.
500 pages of detailed, practical instruction on creating world-class games that will be played again and again.
Winner of Game Developer's 2008 Front Line Award in the book category
Jesse Schell is a highly recognizable name within the game industry - he isthe former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online.
The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame.
100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process.
500 pages of detailed, practical instruction on creating world-class games that will be played again and again.
Winner of Game Developer's 2008 Front Line Award in the book category
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