3D Game Environments
Create Professional 3D Game Worlds
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and... mehr
2008, 400 Seiten, 300 Schwarz-Weiss-Abbildungen, Masse: 19 x 23,4 cm, Kartoniert (TB), Englisch
Butterworth Heinemann
ISBN-10: 0240808959
ISBN-13: 9780240808956
Butterworth Heinemann
ISBN-10: 0240808959ISBN-13: 9780240808956
Produkt-Beschreibung zu: 3D Game Environments
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with:
The entire game world development process: from planning to modeling and texturing.
Exercises and projects to practice with: each section includes projects to practice creating different world genres.
CD with source art to practice with and use in your own projects, program demos, and plug-ins.
From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with:
The entire game world development process: from planning to modeling and texturing.
Exercises and projects to practice with: each section includes projects to practice creating different world genres.
CD with source art to practice with and use in your own projects, program demos, and plug-ins.
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